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El jinete caballero - (LS) (NES)

$1499
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Naming and Condition Key

NEW: Sealed Product. Still in Shrink-wrap.
CIB: Normal Condition. Has some packaging or manuals and is generally complete
LS: Loose item only, no box or case.
Missing: Missing Manual or other inserts, but includes game and box
Flaw: Cosmetic wear, but tested, working, and covered by our 90 day working guarantee
Miss/Flaw: Flawed Box without Manual
P/O Book: A strategy guide or book with some amount of wear consistent with use. May or may not include posters or bonuses

For TCG:

Near Mint (NM): Minimal wear from shuffling, play, or handling and can have a nearly unmarked surface, crisp corners, and unblemished edges outside of a few slight flaws. A Near Mint card may have slight edge wear or a couple minor scratches, but overall look nearly unplayed with no major defects. 
Lightly Played (LP): Cards in Lightly Played condition may have minor edge wear, scuffs, or scratches. There are no significant imperfections or issues with the structural integrity of the card. Noticeable imperfections are okay, but none should be too severe or at too high a volume.

Moderately Played (MP): Cards in Moderately Played condition can have edge wear, surface wear, scratching or scuffing, bends with creases, or a combination of moderate examples of these imperfections. Do not impact the structural integrity of the card.
Heavily Played (HP): Cards in Heavily Played condition show a major amount of wear. Creasing, whitening and other faults. Heavily Played cards can also have defects or severe imperfections that do not impact the integrity of the card.
Damaged (DM): Damaged cards show wear or imperfections beyond the standards for other conditions. Major border wear, scratching or scuffing, as well as bends, tears, splitting, foreign substances such as food or liquid, or other damage that impacts the integrity of the card. t here


Based on the television show of the same name, Michael Knight and his special talking car K.I.T.T, aka the Knight Industries Two Thousand, are contacted by Devon with another mission. A U.S. military site has been raided and the P.I.V. bomb stolen by terrorists. By following their projected route, KITT and Michael must race across the roadways of the United States.Riding in KITT down the highways, you'll be trying to beat the clock to reach your destinations mostly. KITT, however is the car of the future and doesn't go about unarmed. A Gun weapon, Missiles, Laser and a Jumping ability will all help you. KITT absorbs damage in it's internal shielding and once that's gone, you lose a life. However Devon has contacted other agents of FLAG who will be on the same roadways and will drop power-ups to restore ammo and shields to KITT.