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Gauntlet Legends - (Defecto LS) (Nintendo 64)

$3999 $99999
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Naming and Condition Key

NEW: Sealed Product. Still in Shrink-wrap.
CIB: Normal Condition. Has some packaging or manuals and is generally complete
LS: Loose item only, no box or case.
Missing: Missing Manual or other inserts, but includes game and box
Flaw: Cosmetic wear, but tested, working, and covered by our 90 day working guarantee
Miss/Flaw: Flawed Box without Manual
P/O Book: A strategy guide or book with some amount of wear consistent with use. May or may not include posters or bonuses

For TCG:

Near Mint (NM): Minimal wear from shuffling, play, or handling and can have a nearly unmarked surface, crisp corners, and unblemished edges outside of a few slight flaws. A Near Mint card may have slight edge wear or a couple minor scratches, but overall look nearly unplayed with no major defects. 
Lightly Played (LP): Cards in Lightly Played condition may have minor edge wear, scuffs, or scratches. There are no significant imperfections or issues with the structural integrity of the card. Noticeable imperfections are okay, but none should be too severe or at too high a volume.

Moderately Played (MP): Cards in Moderately Played condition can have edge wear, surface wear, scratching or scuffing, bends with creases, or a combination of moderate examples of these imperfections. Do not impact the structural integrity of the card.
Heavily Played (HP): Cards in Heavily Played condition show a major amount of wear. Creasing, whitening and other faults. Heavily Played cards can also have defects or severe imperfections that do not impact the integrity of the card.
Damaged (DM): Damaged cards show wear or imperfections beyond the standards for other conditions. Major border wear, scratching or scuffing, as well as bends, tears, splitting, foreign substances such as food or liquid, or other damage that impacts the integrity of the card. t here


As many as four (Expansion Pak required) can band together in an epic quest through seven magical worlds -- three of which are brand-new to the home version -- to defeat the vile Skorne. *The nonlinear action begins in a hub, which leads to the worlds, each with two to five levels. You can complete a level in one world, then move to another world, returning later to finish a new level in the first world. *Developer Atari Games has delivered four new characters in addition to the four in the arcade version. Each character will have unique special attacks. Controller Pak support will allow players to team their evolving characters. *Enemies, bosses, power-ups, music and sound effects are all getting radical makeovers. Atari is busily remapping carryover levels and cooking up devious new puzzles and hiding places for items, so don't even think of cribbing from the coin-op version. Graphical updates include real-time lighting, which is nowhere to be found in the arcade version. The N64 Expansion Pak pushes plenty of polygon-based enemies onto the screen. *The essential action -- team up with others, find keys, magic, runes and other items, and beat the stuffing out of anyone in your way -- remains unchanged from the arcade hit. Atari has delivered a far meatier storyline, though, spiffed up by cinema cut-scenes at the successful conclusion of a world.