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Home Run King - (CIB) (Gamecube)

$999
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Naming and Condition Key

NEW: Sealed Product. Still in Shrink-wrap.
CIB: Normal Condition. Has some packaging or manuals and is generally complete
LS: Loose item only, no box or case.
Missing: Missing Manual or other inserts, but includes game and box
Flaw: Cosmetic wear, but tested, working, and covered by our 90 day working guarantee
Miss/Flaw: Flawed Box without Manual
P/O Book: A strategy guide or book with some amount of wear consistent with use. May or may not include posters or bonuses

For TCG:

Near Mint (NM): Minimal wear from shuffling, play, or handling and can have a nearly unmarked surface, crisp corners, and unblemished edges outside of a few slight flaws. A Near Mint card may have slight edge wear or a couple minor scratches, but overall look nearly unplayed with no major defects. 
Lightly Played (LP): Cards in Lightly Played condition may have minor edge wear, scuffs, or scratches. There are no significant imperfections or issues with the structural integrity of the card. Noticeable imperfections are okay, but none should be too severe or at too high a volume.

Moderately Played (MP): Cards in Moderately Played condition can have edge wear, surface wear, scratching or scuffing, bends with creases, or a combination of moderate examples of these imperfections. Do not impact the structural integrity of the card.
Heavily Played (HP): Cards in Heavily Played condition show a major amount of wear. Creasing, whitening and other faults. Heavily Played cards can also have defects or severe imperfections that do not impact the integrity of the card.
Damaged (DM): Damaged cards show wear or imperfections beyond the standards for other conditions. Major border wear, scratching or scuffing, as well as bends, tears, splitting, foreign substances such as food or liquid, or other damage that impacts the integrity of the card. t here


Home Run King is an MLB-licensed baseball game released exclusively for the GameCube. Designed more as a pick-up-and-play game than a detailed simulation, it offers fast-paced gameplay and a basic selection of modes. Modes include Exhibition, Season, Playoffs and Home Run Derby. The game features team customization and player creation and trading. Players will control all aspects of play: pitching, batting, fielding and running. The pitching interface features a pitch type selector that displays the pitches available to the current player as lines whose length indicates their effectiveness. Pitches are selected by moving the control stick in the appropriate direction, and then pressing the appropriate button for normal, slow or fast pitches or pick-off throws. A timing gauge must be stopped at the maximum point for best results. The batting interface reuses the pitch type selector, this time for predicting the pitch that is thrown. A batting cursor must be moved to meet the incoming ball to hit it. If the correct pitch was predicted, the cursor is larger and makes hitting easier. Bunts as well as normal, power and contact swings are possible. During fielding, an icon indicates the ball's height and position, and the A button can be pressed to make a super play: diving or sliding after the ball. Before the pitch is made, runners can be made to increase their lead for an attempted steal. Running is otherwise automatic, with only the destination base selectable.