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Mission Impossible - (LS) (NES)

$999
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Naming and Condition Key

NEW: Sealed Product. Still in Shrink-wrap.
CIB: Normal Condition. Has some packaging or manuals and is generally complete
LS: Loose item only, no box or case.
Missing: Missing Manual or other inserts, but includes game and box
Flaw: Cosmetic wear, but tested, working, and covered by our 90 day working guarantee
Miss/Flaw: Flawed Box without Manual
P/O Book: A strategy guide or book with some amount of wear consistent with use. May or may not include posters or bonuses

For TCG:

Near Mint (NM): Minimal wear from shuffling, play, or handling and can have a nearly unmarked surface, crisp corners, and unblemished edges outside of a few slight flaws. A Near Mint card may have slight edge wear or a couple minor scratches, but overall look nearly unplayed with no major defects. 
Lightly Played (LP): Cards in Lightly Played condition may have minor edge wear, scuffs, or scratches. There are no significant imperfections or issues with the structural integrity of the card. Noticeable imperfections are okay, but none should be too severe or at too high a volume.

Moderately Played (MP): Cards in Moderately Played condition can have edge wear, surface wear, scratching or scuffing, bends with creases, or a combination of moderate examples of these imperfections. Do not impact the structural integrity of the card.
Heavily Played (HP): Cards in Heavily Played condition show a major amount of wear. Creasing, whitening and other faults. Heavily Played cards can also have defects or severe imperfections that do not impact the integrity of the card.
Damaged (DM): Damaged cards show wear or imperfections beyond the standards for other conditions. Major border wear, scratching or scuffing, as well as bends, tears, splitting, foreign substances such as food or liquid, or other damage that impacts the integrity of the card. t here


Your mission, if you choose to accept it, is to rescue Dr. O and Shannon from the grubby clutches of the Sinister Seven as quickly as possible. As you fight your way through each area, you must obtain information and vital ID cards. Your progress is blocked at every turn by acid flames, raw sewage, scorching steam, high voltage electricity and poison gas.You can choose from three agents, Max, Grant and Nicholas, according to the situation at hand. Each is equipped with two types of weapons which can be interchanged according to the surroundings.If an agent's life gauge runs out the next agent in line will take his place. If you complete an area successfully then the knocked-out agents will rejoin the team at the beginning of the next area.The game is made up of six areas with the first and last consisting of two stages. Two of the areas auto-scroll with all three agents in play at once.This game will self destruct in five seconds.