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Adventures in the Magic Kingdom - (CIB) (NES)

$3999
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Naming and Condition Key

NEW: Sealed Product. Still in Shrink-wrap.
CIB: Normal Condition. Has some packaging or manuals and is generally complete
LS: Loose item only, no box or case.
Missing: Missing Manual or other inserts, but includes game and box
Flaw: Cosmetic wear, but tested, working, and covered by our 90 day working guarantee
Miss/Flaw: Flawed Box without Manual
P/O Book: A strategy guide or book with some amount of wear consistent with use. May or may not include posters or bonuses

For TCG:

Near Mint (NM): Minimal wear from shuffling, play, or handling and can have a nearly unmarked surface, crisp corners, and unblemished edges outside of a few slight flaws. A Near Mint card may have slight edge wear or a couple minor scratches, but overall look nearly unplayed with no major defects. 
Lightly Played (LP): Cards in Lightly Played condition may have minor edge wear, scuffs, or scratches. There are no significant imperfections or issues with the structural integrity of the card. Noticeable imperfections are okay, but none should be too severe or at too high a volume.

Moderately Played (MP): Cards in Moderately Played condition can have edge wear, surface wear, scratching or scuffing, bends with creases, or a combination of moderate examples of these imperfections. Do not impact the structural integrity of the card.
Heavily Played (HP): Cards in Heavily Played condition show a major amount of wear. Creasing, whitening and other faults. Heavily Played cards can also have defects or severe imperfections that do not impact the integrity of the card.
Damaged (DM): Damaged cards show wear or imperfections beyond the standards for other conditions. Major border wear, scratching or scuffing, as well as bends, tears, splitting, foreign substances such as food or liquid, or other damage that impacts the integrity of the card. t here


It's time for the Mickey Mouse parade down Main Street of Disneyland, but before things can start, the six silver keys to the Castle have to be found. Scattered all across different Disneyland attractions, it's up to the player to enter these worlds and obtain the keys. They are located in the following mini-games:--Haunted Mansion - A side-scrolling platform game where you must avoid ghosts and monsters. Your only defense is a candle weapon which you can throw to extinguish any of the enemy creatures.--Big Thunder Mountain Railroad - Travelling from the top of the screen downwards, you must navigate a minecart onto various tracks looking for the path that will lead to the third station and the key. Obstacles and dead ends can bring this ride to an end.--Pirates of the Caribbean - A side-scrolling platform game. Your objective is to sneak past a horde of pirates and rescue six captives, after that, light a signal fire to obtain the key. The only thing that will stop the pirates directly is the ability to roll barrels into them and knock them over.--Autopia - On the racetrack, Panhandle Pete will send all of his auto goons at you. Avoiding these cars as well as other obstacles and jumping over pits will bring you to the finish line to collect the key.--Space Mountain - Inside the Space Mountain Rollercoaster, follow the track from the cockpit and listen to Mickey's navigational aids regarding which directions it will turn. Try not to hit the walls and eventually you're reach section F and the key--Disney Trivia - The last key is hidden amongst Mickey Mouse's "friends" who will ask you to prove your comradery by answering several different trivia questions regarding the Walt Disney company and it's productions.