Back to the Future (worn box)(worn manual) - (CIB) (NES)
Back to the Future (worn box)(worn manual) - (CIB) (NES)
is backordered and will ship as soon as it is back in stock.
$7999
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Unavailable
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Naming Key: Sealed - P/O: Sealed Product. Still in Shrink-wrap. CIB: Normal Condition. Has some packaging or manuals and is generally complete LS: Game only, no box or case. Missing: Missing Manual or other inserts, but includes game and box P/O Book: A strategy guide or book with some amount of wear consistent with use. May or may not include posters or bonuses
In Back to the Future, 80s teen Marty McFly is mistakenly send 30 years into the past where he disrupts his own parents from meeting. Faced with extinction at the hands of a temporal paradox, Marty must find a way to reunite his future parents and make it back to his own time.*LJN's game differs completely from the computer versions, and plays as a literal race against time broken up by brief arcade minigames. In the main game, the player controls Marty in an overhead view as he runs down the streets of 1950s Hill Valley. A collection of period-appropriate bad guys block his path, including bullies, hula hoop girls, bumblebees, and park benches. The camera scrolls forward at a fixed speed, so the player must keep Marty on the move and away from obstacles. Hitting one causes Marty to fall and lose a life. The player must also collect clocks scattered on the street to stop Marty's photograph from fading away. If it fades completely, Marty is erased from existence.*Street running sections lead to three minigames. In these, Marty must sling milkshakes at oncoming bullies, deflect kisses (shown as hearts) from his mother, and collect notes to rock out on stage at the high school dance. The final stage resembles the street sections, as the player must control the DeLorean time machine and collect enough energy to travel through time (shown as lightning bolts instead of clocks).
Back to the Future (worn box)(worn manual) - (CIB) (NES)
$7999
Unit price /
Unavailable
In Back to the Future, 80s teen Marty McFly is mistakenly send 30 years into the past where he disrupts his own parents from meeting. Faced with extinction at the hands of a temporal paradox, Marty must find a way to reunite his future parents and make it back to his own time.*LJN's game differs completely from the computer versions, and plays as a literal race against time broken up by brief arcade minigames. In the main game, the player controls Marty in an overhead view as he runs down the streets of 1950s Hill Valley. A collection of period-appropriate bad guys block his path, including bullies, hula hoop girls, bumblebees, and park benches. The camera scrolls forward at a fixed speed, so the player must keep Marty on the move and away from obstacles. Hitting one causes Marty to fall and lose a life. The player must also collect clocks scattered on the street to stop Marty's photograph from fading away. If it fades completely, Marty is erased from existence.*Street running sections lead to three minigames. In these, Marty must sling milkshakes at oncoming bullies, deflect kisses (shown as hearts) from his mother, and collect notes to rock out on stage at the high school dance. The final stage resembles the street sections, as the player must control the DeLorean time machine and collect enough energy to travel through time (shown as lightning bolts instead of clocks).